![]() ![]() Along with Zub, 180 and Feud, it was another slice of budget brilliance from the super Pickford Bros. ![]() The presentation on the 128K version was superb, with a quirky in-game tune by David Whittaker and a animated ‘drop’ sequence playing as you move into each sector. But rather than running in the opposite direction, your job was to locate and destroy the insect queen and her workers in all 25 sectors. Playing like an updated version of Ant Attack, you were dropped into a city swarming with oversized insects. A great in-game tune sealed the deal.Īlong with the Magic Knight games, Amaurote was another budget title that was better than many full-price releases. It was witty and clever and, in all honesty, grossly underpriced. Following directly on from Spellbound, the third entry in the Magic Knight series shifted the action forward in time to a faraway galaxy filled with weird and wonderful characters and head-flexing puzzles. That’s right, the first game to be developed specially for the 128 (rather than a lukewarm 48K update) was a Mastertronic budget title that showed full-price publishers how it should be done. If you’d just blown the best part of £200 on a 128 then it must have been soothing to see Knight Tyme available for just three English pounds. We’ve rounded up 10 of our personal favourites. Every now and then though a developer would great a game that really took advantage of all the extra power. The Spectrum’s bigger brother often had to make do with simple 48k ports (albeit with a single load and additional music).
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